Hi all, something maybe a tad different from the usual content here. I used to be a lurker here about 5 years ago just admiring the amazing work, never at all imagined I would end up modelling myself. As you'll see my skillset is quite limited - I've only ever really modelled vehicles for simulators, and I've never really…
Hi all, 3D modeling is hot and getting hotter day by day. Is an online 3D modeling tool something you could use? We're working hard to create a free web-based 3D modeling application called DeleD Designer. It is meant for 3D modellers looking for an easy-to-use online 3D editing app. No animation, no rendering, just solid…
Hi there, I'm looking to make contacts with some 3D character modellers and get a feel for the cost of the character modelling requirements for an upcoming game. Development will start on this game, which is a turn based RPG for PC, in approximately 8 months. Development will take over 2 years, so it might suit someone…
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
Quack has provided some good intel. And I'll share some experience with you; I tried taking a model with some pinching into ZBrush a while back to do exactly what you suggested. What I didn't realize at the time is that once inside ZBrush, I've upped my polycount so high, with no real edge flow whatsoever, that after I…
Hi I want to present you my fresh model. I did it to add another brick to portoflio and find a job. Model is based on tactical miniatures game model - jagluther I gonna attach it in the end of my post. What else to say model have 49 k [WIRE] triangles, because I wanted to add a lot of geometry for every detail. I did it…
Hello Polycount-Forum! I apologize in advance for my bad English, as it is not my mothertongue. I have to say that I am a complete newby at modelling in maya, and therefore i wanna hear your real critics on it! As i started modelling a month ago or so, i decided to make my first little project. Some time ago a modelling…
I'm really interested to clear this up :\ . At school in my 3d animation class we've been taught to model using quads, and to eliminate as many triangles as we can, even to the point where we have none on whatever our model may be. Then I look around places, and people specifically try to only model using tris :poly141:.…
Hello there! I hope you're all doing great. It's the Captain America inspired by the amazing work by Corey Smith, i changed many things on the 3d model in relation to the concept in order to be able to study a few more things and to add more elements on the model, but Corey's work was a huge inspiration to me.This model is…