Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
Fully procedural and highly-customizable. I made a tutorial along with a bundle here: https://gumroad.com/l/gemTut I'm looking to improve it so I'd love to see what you guys think.
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
This is looking great. I LOVE the way the pivot centers on the screen if it goes out of the viewport! Genius :) im missing not having a connect tool. If it could be merged with cut like silo does it that would be awesome. if your not aware of how cut in silo behaves it has 2 modes. 1:if there is a selection it connects…
Okay, time to get back to it after a short break. I've been playing with the camera's add-ons, and I'm really starting to like it. My only issue is the poly count. I was hoping to skip retopology on this project and just work with a dense mesh, but it's already at 27 million polys. At this rate, my computer is going to…
Hey everyone, I’ve just launched a new site – openhdri.org – where I’m sharing free HDRI environments for lighting and rendering. At the moment there are 7 HDRIs online, and I’m uploading new ones almost every day as the library grows. Each HDRI is: * Unclipped (no blown-out highlights or clipped sun) * Full 32-bit OpenEXR…
I myself am a recent graduate (June 2012) and I can tell you from year one until the day I graduated people dropped left and right. When I started we had 3 different sections of about 25-30 students each. Move onto second semester, 2 different sections. Move onto 2nd year, now you have the ability to specialize in…
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
Hi Polycount, In my last project I developed a new tool that drastically enhances the quality of baked textures (less pixilation and blurriness) without increasing the texture size and sacrifice your game memory. The tool is based on an AI algorithm that captures many factors from the 3D scene/object in order to generate…