Hi, i was wondering if there is a general rule/s for when to model the thickness of a material?. Im modelling a tent to sell online. Its intended use could be any platform really. mobile, PC etc. and I was wondering if I should model the thickness of the canvas (inside) or just use a single sided plane have a double sided…
Hi, I'm using Blender to model some background objects for a 2.5D side-scrolling game and one particular level has piles of junk (like a scrap-yard) that tower in the distance. I'm just looking for some advice on how to model something like a scrap heap? The screenshot is of my WIP, and I've approached it by adding a…
Long time since my last time here, I went to game jams and enjoyed being in develop groups, but I kinda let go modeling (cause I burned out all my energy on modeling everyday from scratch). I wanted to ask you guys, how often do you model? Do you follow any rules? (for example: I model EVERY day at least 3 hours) I admire…
Hello! I am brand new to this website so if I accidentally leave out any information, please do not be afraid to DM me questions so I may tailor my ad. I am presently looking for a 3D artist who is familiar with modelling & rigging human characters. This model is only to be used personally in VRChat (maybe later in similar…
Heya, so im looking for someone to commission, to make me two models (or edit a prexisting a model for the purposes of this) Of a pokemon character. this should be a pretty simple job comparing you can work with a base model. reference that shows the differences from base model to the character is here. I also want a…
Hello, I'm new here. I recently finished this model. What do you think? I am working on new model, but if this one have some problem that I can't see, I want to fix in the new model. Comments will be welcome.
Why use Turbosmooth? If it isn't looking right without Turbosmooth, it won't look right with it. The more polys you have, the harder it is to get shapes correct. And Psyk0 nailed - this is a statue. You can't model it like a person. You wouldn't model a rubber duck like you would a real duck. So don't try and model a stone…
Don't forget Blender, it could become the new Standard in the near future with the 2.8 so it is worth learning it in depth and it already starts to be used in AAA games like those by Epic Games and Blizzard (but mostly by independent external studios that do their skins and special events updates) and it is very popular in…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
I am the leader of a mod for HL2 called Battletech: Mobile Infantry, and we need character models for our game. We need 3 models, one female 2 male. We need them boned and skinned (6 skins, 2 different skins for each) to HL2 mod standards (If you are interested, I will tell you what that is). The models need to be low poly…