Long time since my last time here, I went to game jams and enjoyed being in develop groups, but I kinda let go modeling (cause I burned out all my energy on modeling everyday from scratch).
I wanted to ask you guys, how often do you model? Do you follow any rules? (for example: I model EVERY day at least 3 hours)
I admire you all, and I want to learn how to grow as much as you guys.
I'm afraid of leaving the poly way of life once again, I really want to make my life out of this.
Thanks for reading
Replies
its a hard question because everyone works different amounts at different stages in their career. students have loads of time to spend on projects and practice and professionals work the hours they need to. outside of that anything goes.
don't think of it as a time sink. break down what you want to learn and focus on how you learn it and who with.
But I will have break days, but I usually feel like shit if im not doing something like a 2D drawing or just something productive, I often consider a break from my main model or larger project working on some alternative or smaller project, breaks up the tedium.
There was a time where modeling was hard to keep up with but after some soul searching I found that it was all about my mindset. After that modeling became almost like a core part of my day. on weekends I crank out about 8-12 hours.
huffer said: You're right, I expressed myself wrong. My bad, I don't know I usually say modeling for the whole pipeline.
Both, how much is "enough" for daily production (expressed in hours). I know its relative to each person, but to make myself a general idea, cause I'm not spending enough time on it (i think)
I love modeling. I want to create as much detail possible. Even 18 hours a day still feels extremely short to me, because when you stop, you feel like you were only 2/3rd's of the way to finishing something.
And when you start the next day, you lose the current pacing you had which I dislike.
privately not so much anymore, every now and then, not really measurable. more if i am in the mood, very often... not at all
When i work on a personnal project after work you can add from 1-6h a day to that but...way less often than I used to I must say
Aren't we a lil insane?
i have days where i do not model at all, sometimes i do nothing but modelling for weeks
I'm scared of being left behind, btw love your stuff, I always stalk your works on ArtStation c:
Which usually means keeping scope small to keep quality high. The natural inclination is to strive for maximum quality _over_ quantity, but that's only useful if you're experienced and good at it. A noob polishing a turd is going to end up with a turd. To start with you just need to finish what you start often, so you can iterate on what didnt go well as often as possible, that is to say, don't get stuck into a 10 week piece because you think you can make it a masterpiece. just get it finished in a set time so you can evaluate what ate up the most time and how it could be better spent to get better results in a better time.
Tis a lesson ive had to learn the hard way multiple times in multiple fields over the years, take it from me and do what you can finish AND finish well. Not too big that you're wasting time that could be spent iterating, and not too small that you're not improving. Find that balance.
Spending months on projects because I want to make it perfect, I'm scared of doing shitty work.
Scripting in blueprints and learning c++ for UE4 is a nice break too! Nothing beats modeling and animating a robot, and then seeing them fight each other over a castle :P