Yeah it is more straight forward than it sounds. Basically there are different catagories that get averages together. How well does it represent your organizing principle (linear, radial etc.) Quality of craftsmanship (do the intersections line up? is there glue everywhere?) Visual Resolution (Does it look like everything…
Well, I'm only up to the beginning of Chapter 6. The plot certainly isn't knocking my socks off. And I'm getting a little bit of the repetitive monster-closet vibe. But on the other hand, the parts of the game where they mix things up have been spectacular. And although some of the freak-outs haven't made any change to the…
Okey Dokey, as usual I messed up by not explaining everything! My original idea was to have a three-part environment, High-fantasy, Urban and Sci-fi that lead through to each other forever (via a portal between the sci-fi and fantasy areas). Each area would have a set area that would act as a thematic portfolio piece, a…
mr_Rockstar: - As much time? - No offense, but i don't know what is much for you - i don't actually know how much top pro guys use time for a character. For, me this takes 15+ hours and maybe then another 10+ hours on top of old mesh, pure polygon pulling / cutting... - I know i can add detail in zbrush, but this time i…
i really liked fear 1, played the demo like 30 times over. some years later, this sequel suffers greatly from redundancy and lack of originality. how many times -- a) ill be fighting personality-less swat team ppl? (not to mention their heads were a blatant half-life 2 rip off) b) see a little child with long messy hair…
Cody: Thanks Man! 408: Yeah, I try to stay away from dodge and burn (I haven't used them at all I think with these) simply because A. Its a destructive method (I can use layers like multiply and linear dodge then flatten and smudge together later), and B. It will only change the value and not the color. But I agree, there…
3D ANIMATOR/ARTIST Location Los Angeles area Current Project Cinematics for an Unannounced Cross-Platform Game Position Type Onsite, full-time contract (approx 3 4 months) Summary Looking for passionate and versatile animators with strong skills and the desire to be a large part of a small team. The 3D Animator will be…
I made a simple cloud cover texture in substance designer with an emissive for the cloud rim lighting/ backlight and an opacity for the more sparse areas. (Please let me know if I'm going about this the wrong way! Basically trying to get a stormy sky in UE4). My emissive issue seems to be stemming from the sampler type?…
Anyone played this yet? Firstly what an amazing looking games, from the art style to the distant vistas! Love the colours and atmosphere. The soundtrack is very well done and really gets me in the old wild west mood. I loved Bound in Blood and this seems to continue the great things that I enjoyed in BiB. Would be even…
I'm trying to setup a SuperSpray particle system in Max 9.1 that mimics how doppler shrinks/expands sound waves as objects approach/recede from the emitter. I'm using a cylindrical Displace spacewarp, with a Gradient Ramp, and all is well. I just can't visualize out how the Decay spinner works. I'd like the displacement to…