Has anyone got a tree succesfully from 3dsmax into UDK using an FBX file? I'm getting the same issue as the user above. When I import into Unreal the UV / Texture is completely wiped out. It also complains about having no smoothing groups. Setup is 3dsmax 2009 64 bit and I used the original normalthief if that matters any.…
I agree with poop on this one, the tools you're after have been in 3dsmax for a long time. They're easy to get to and work a lot more like you want. What you're asking Maya to do, can only sort of be done and not nearly as quickly and easily. Nex raises the bar a bit, not really enough. If you're going to buy plug-ins for…
Is the camera in Zbrush correct now? I have been reading about ZBrush camera being different from cameras in 3dsmax, Maya or Blender and because of this when sculpting likeness the 3d model's porportions will be incorrect when imported to these 3d appliactions. What is the correct focal length to sculpt in ZBrush? 50? If I…
Hey Polycount, thanks for stopping by ! I did this character on my freetime for the last 3 weeks, I streamed most of the process on my twitch channel ( except the long renders ! ) . I had a lot of fun creating these dirty textures in Mari. This is rendered in Vray for 3dsmax using Alsurface shader. The character itself is…
I hear ya about digipen, but it really is the best in the area. My personal feeling is that portfolio trumps any kind of paper it accompanies. Out of the people I've met and worked with, a lot of the artists at big and small studios, acquired their how skills through self teaching and they refined their artistic talent…
haha, didn't think of that but for the show it seems legit to mention that. .Oh, yea let's see i tried to use the mirror option and the welding option, wasn't playing nice with that super low geometry above, wanted to work on one side only to get the base in but it felt like a struggle to get what i thought was somewhat…
Hey all, some brilliant stuff in this thread, some really inspiring pieces. Anyway I thought I'd chip in, here is my Raziel I have been working on as of late. 1464 tris with a 512 diffuse, normal and emissive map. Any crits, comments and praises are all equally welcome =) hope you all like. Was also rigged and posed within…
You can't weld these vertices because they dont physically share anything (3dsmax is telling you it doesn't make sense). Unwrapping is like modeling but in reverse, you can't weld overlapping stuff. What i do when working in the UV editor is, i select an edge (or vertex)and look closely at where his shared twin sits…
So, that's what max users have paid for in 2018. http://help.autodesk.com/view/3DSMAX/2018/ENU/index.html?guid=GUID-F687E23D-6FBA-4C8A-9202-C30F2860E5BE Please try to relax, overwhelming joy is incalculable! Others let their enthusiasm go in this thread:…
@Flight > Yeah the alpha channel thing is really annoying in Blender. Unfortunately I don't think there's a straightforward way to bake the pivots in Blender yet, you're best to do that very last step in 3dsmax using the pivot baker script made by Epic :( There will be alpha vertex painting in Blender very soon but I guess…