Is the camera in Zbrush correct now? I have been reading about ZBrush camera being different from cameras in 3dsmax, Maya or Blender and because of this when sculpting likeness the 3d model's porportions will be incorrect when imported to these 3d appliactions.
What is the correct focal length to sculpt in ZBrush? 50?
If I recall if u are modeling a head using orthogonal views, perspective should have a focal length of 90 in Blender, 3dsmax or Maya, right?
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