Well said, its important to look at all the factors that influence hiring processes. Of course studios do value how good you are, but you never really stop learning and a lot of the work is collaborative. This is why there is such a stark difference between what's in a portfolio prior to joining a studio and after joining…
It's incredibly simple, just follow those steps :D * Make your lowpoly object as usual * If you feel like it, don't bother with proper unwrap and use simple texture mapping with tiled textures (hell, if you have no serious performance considerations, drop any and all UV mapping work altogether and just use a triplanar…
Honestly it doesn't really sound like you are dissatisfied with the project or your job, it sounds like you using that as an excuse to cover up your depression. I think you should try to reach out to your coworkers and become friends with them outside of work so you can have people to talk to. I am going to make some…
Okay so I have provided pics of my new low poly. It is >>almost<< finished. However, I stopped because as I am splitting UV's to where I have smoothing group hard edges, the unwrap seams are exponentially growing and this workflow seems (no pun intended) to be extremely destructive for any tileable textures or just any…
Hello, This is a small tutorial about how to create a sub tiling texture. Sub tiling is pretty much the same as normal tiling only now the center of every sub tile can be unique. I made this building with this technique. I was working on some small modular wall pieces and thought, well how can I get rid of the seams. a few…