Hello! I am learning how to model 3D environments and I've been following this tutorial. He uses 3D coat in the tutorial, I have substance painter and have been eyeing marmoset toolbag. I don't know a lot about the respective strengths of each of these programs and I understand the whole sentiment that I'm new and should…
So there was a thread on Neogaf about about turning modern day video games into old PS1 ones. I posted some old work where I wanted to make an Infamous Second Son scene with the limitations of PS1. I was told for example, to represent a lamp bulb it would just be two intersecting planes with sprite based bulbs. I'm aware…
Hey guys, I know you are all well known for being the most honest people on here in terms of giving critique and I also know there are a bunch of you who really have years of expertise in character design, so I'm asking for some honest critique. I'm applying for animation and I have 4 days to decide whether to use my old…
I'm working on a character resembling Sir Ian Mckellen. This is my first likeness sculpt and I'm looking to get some feedback, as I progress further. https://youtu.be/cio3Rrvo1z0 - Turntable This is where I'm at currently. I believe I have most of the forms and will require minor adjustments, after which I'll proceed with…
There are a lot of tricks that can be done but it depends a lot of the target spec of the game. You can start out with cards that seem fairly generic and similar but have their own unique UV space and paint the lighting detail once they are arranged, often on the model. I've seen quite a few people use a few generic clumps…
Hi there!! I am a 3D Artist, currently living in LA and looking to put my foot in the door of the game industry here in US. As I don't have much experience with games (although I have a Master's Degree in Game Art and I studied some courses at Gnomon School) I was wondering if there is any game project in need of 3D game…
Hi I've been following David Ikeda's development closely on Facebook. Been exciting to see a modeling application done from ground up; there was no UI for a while, for example. He is at a stage where he is considering doing his own subdivision and try to tackle some subdivision-topology issues from the start. I think he…
Hey all! As nothing is ever "done" to us artists I decided to come back to this project to enhance some lighting, color grading and composition techniques. Especially playing with some recently added features in UE4. - Added new models and materials and refined some existing ones - More refined lighting - New compositions…
Hey guys, as the title would indeed suggest I am teaching myself various new pieces of software. To do this I decided to create an environment piece in UE4. This was designed to allow me to learn a bit of Zbrush, Xnormal and UE4. Where i'm hoping someone might be able to help me out is about half way through this process.…