Hello guys! This is my thread for posting my progress and eventual work for the riot 2014 art contest. Ill update my progress as i get further. Progress: http://i.imgur.com/BQPDmNW.jpg http://i.imgur.com/5d89yDH.jpg
Absolutely! This is for a game asset. I initially thought I needed to model it directly into the mesh, but I also considered using a trim sheet for the vent. I've made some progress and would like your advice on whether the buttons and the front speaker should be included in the low poly version or just in the high poly…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…
Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…
Here's todays progress on everything else. Added dirt/smudges to his face hands and legs. Worked more on the dirt and stains on the shirt and pants. I need to do a ton more but progress is progress.
Thanks guys appreciate the comments! Small amount of progress, working when I have time on this. Adjustment to the head design and carrying on blocking out the arms and legs structure a bit further
LATEST PROGRESS: ORIGINAL POST: Heya polycount. With school being out for summer and all, I was getting bored and thought; "hey let's make a portfolio piece instead of goofing off." Being delayed by a summer camp and a side job, I've made bits of progress over time. I'll just dump my progress up until now here for you guys…
Hi everyone, I finally decided to create a thread showing my progress on
my Final Year Project for University. I really wanted to create something that
was architecturally beautiful and had historical significance, so I’m I intending
to create a 3D recreation, with additional storytelling elements, of the Victor
Horta (a…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…