hey guys, I'm just playing around with the obensubdiv moddifier and it seems that it isn't working like it should, even with iterations set to 4 or 5 i become this really bad looking shading or what ever this is... In the autodesk tutorial "youtube" the uses a iteration of 3 without this weird shading issue... any idea…
This right here looks like life saver, http://www.bendansie.com/BD_BlenderHumans.pdf too bad I don't use Blender. What I want is to create head texture of the same quality like in pdf, but with different uv's. Is this possible to do with 3ds max 2013? Are there any tutorials or links on how to do this with 3ds max?
But is that so bad though? What's more likely going on is that you are still developing a feel for certain workflows, and don't yet have the type of decision making skills that allow you to quickly realise 'hey, this'll go wrong this way, let's do it that way': You're really deliberating. What you can do about this is to…
crits: - bad photoshop skills,- things like this make it abvious that you just used the magic wand- some of it is rescaled and looks pretty bad. Better render it out with a clean alpha channel and dont scale it up in photoshop. - thumbnails have distorted propertions check out the crop tool in photoshop to do it propper…
Hi!So I'm a 3ds Max user and I'm trying to model this particular soccer ball.I've tried everything I could think of,including splines modelling,conform modifier,trying to model every patch then use the spherify modifier....nothing worked.So,how would you guys approach this?
Solved! Thanks! Aesir This is what happens when i extrude an object in 3DS Max. As you can see the section i extend looks very bad but it has the same number of sides. This also shows up when i render. Is there a way to fix this? Thanks
They're not too bad, though it may depend on the detail you're hoping to achieve. Stair-stepping and gaps can also be smoothed away with a little acetone.