Hey guys! I am planning on making a 3D environment. I wanted a swamp area that felt slightly different from the real world, but at the same time not too much. I was wondering if some of you could give me feedback on my concept. Could be anything from composition, to color, to more subject base stuff. Also if you have any…
I'm looking for a 3D environment artist to work with long-term. It's a photo-realistic and modern style -- a game set in an American inner-city environment. Details: https://docs.google.com/document/d/1qyyTDJLVd0QaxrT8GVzY6nXtHU5xFsFm2vmdlQd-RUk/edit?usp=sharing Pay: $30-40/hr + 30 hours a week paid semi-monthly. 1099…
I've got 4 more environments that I'll release soon. A question for someone with knowledge on the subject: I have a few environments that I sell on various websites as sIBL sets. Would it be okay to release those for free as low res marmoset environments? Perhaps only for non- commercial use? It is a source of revenue for…
Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…
Do you have a cubemap/environment probe in your scene right now? Because your roof might be reflective enough to have a spec dot across the surface but what will really sell it is an actual reflection of the environment. http://freesdk.crydev.net/display/SDKDOC2/Environment+Probes
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Hey guys im i am pretty new to environment art, Just looking for crittuies as i progress through this environment. Just started the blockout based of this concept by Tyler Bradley Heres my first blockout in Unreal Shadows look weird but i am only just blocking out for now
Hey polycounts! The awesome studio I work at is hiring. If you like working with crazy talented people and making amazing three dimensional arts, you should definitely check us out. More openings on the careers page: http://www.motiga.com/careers.html ps - Please don't apply to me for this job via pm. If you want to apply,…
An amazing opportunity on one of the most exciting new games in development. Based on the universally loved Alien IP, we are looking to take the franchise in entirely new directions, whilst still holding to the core values of the series. We are looking for an exceptionally skilled and motivated team-player with a proven…
Heya, been a loooonggg time lurker and it's time I crept outta my shell. After all those great artdumps from other games I wanted to share some of the environment work I've done for Killzone 3. I've done work on various single and multiplayer levels and also cutscenes. All levels were crafted in collaboration with other…