All depends on what you're developing. I'd argue that engines like Unreal are deeply unsuited to quickfire events like jams. Maybe it'll improve in UE4, but the iteration time is just too slow as UE3 is geared towards large scale production, and flexibility comes first. Not sure if Unity is any better, not used it enough.…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
Hey guys, I followed a tutorial to implement a gun into UDK with a reload system and it comes up with an warning that I can't seem to find what's wrong. If you could look through the code to find why this error is coming up I will be super grateful! I would switch to unreal 4 but this is for some college work that makes us…
Finished this Coca Cola can today. Took me overall around 6 hours. Kinda unhappy with how the red material turned out and by the lack of contrast between the white text and the silver outline https://www.artstation.com/artwork/RG94y
Hello, everyone and anyone who is willing to help. I hope that this is the right section to post this topic, and if it isn't - I would be more than glad to have it be moved somewhere else just as suitable. I am having an on going problem that I cannot seem to solve on my own - no matter how many times I have already tried.…
Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Any one here picking this bad boy up. It launches today I guess. Looking forward to getting back into this game and seeing how these new maps play out.