Hey Guys, In this project Full character sculpting in Zbrush and Retopo in Maya and photoshop for Texturing,Rendering in Marmoset. Full Character Poly count-- 15000 tris. Marmoset Toolbag Rander
Just got an email about this: http://draster.com/ZSwitcher/get.html Maya/Max style navigation for Zbrush courtesy of dRaster. Kinda cool, I don't use Zbrush super often but I've gotten used to the interface. Nice that this exists now.
I have a character I want to export into zbrush, the character is made up of the main body and two eyes. They are all seperate objects: is there a way to export all three and have the two eyes be subtools? nothing is textured yet.
Hey guys, here is a question : for my Zbrush and Photoshop work should a buy a WACOM Bamboo FUN Pen&Touch Small or Wacom Intuos Pen & Touch Small, Silver/Black ? There's not a big price difference between them. Thanks:thumbup:
hey guys, I was wondering if anybody has had this problem in zbrush where the uv's get stretched as you sculpt..I've had this problem in the past but I would just clone stamp my normals. any suggestions how to avoid this?
Hey. I'm curious here, while tapping really fast into a model, zbrush brings the meshes to the viewport and makes weird positioning, anybody else know how to avoid this? I need to sculpt tapping fast... :)
hey yall! I'm trying to sculpt feathers and stuff into one side of a wing in zbrush 4. I can't seem to find any info on backface masking to keep it from effecting the other side of the wing. Any suggestions? thanks!
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
A more modern, more refined design of my Ninja Sloth 3D Concept. Designed and sculptet by me in Zbrush. Renders in Zbrush PBR. Textures in substance painter is on the agenda. Comments and feedback always welcome. https://www.artstation.com/hanska Cheers!
Looking for a Freelance Zbrush or Mudbox Artist to work onsite in Los Angeles modeling Human and Animal Characters for static use. Please have your own license of software and workstation. Send Resume, Experience, Reel and Rates. Animation@ConsortiumStudios.com