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zbrush problem...

hey guys, I was wondering if anybody has had this problem in zbrush where the uv's get stretched as you sculpt..I've had this problem in the past but I would just clone stamp my normals. any suggestions how to avoid this?
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  • raydog
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    Just go back to your lowest subdivision and reimport your original object with the uvs intact. You need to have the tool active but not dropped onto the screen for it to work out. There have been instances where it didn't work, so our solution was to have a second set of uvs saved in max with which we replace the old one, once we reimport the object into max for projection.
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