Low Poly with Materials Sketch Fab: model [Original] Decided yesterday that it would be kind of neat to have a little fire hydrant to sit on my desk. Made a high poly in 9 pieces (Body, caps, 2 pieces for the top to get optimal print orientation for the nuts and bolts, and then 3 plugs, 1 for each cap). Model was done in…
I was wondering if anyone new the best way to bake a highpoly object w/ a material that has a procedural bump map to a lowpoly? The highpoly object has a procedural looking detail, but I want to bake it from the high to low, rather than adding it to the lowpoly texture and worrying about seams. Is this possible without…
Hey guys, I have a material that has various animated parts using panners and rotators. The specific problem I am having is with a rotating disc-like element. I want the outer segmented ring to rotate around the inner solid ring: I can't get the correct rotation down. I've tried using specific masks but I cannot get it to…
Trying to set up a 3 way blend material and I think I'm doing something wrong. I cant get anything to work. Can anyone point out what might be the problem? No matter what channel I select (R, G or B) , I can't get any textures to paint. It only has the base texture assigned and thats it. Under "Weights" I have RGB (Three…
Hey everyone! Currently trying to figure out how to get some decals into unity. My current solution exists of a single poly plane with a transparent material, which works pretty well. The problem is that it can only receive lightmapped shadows, realtime shadows won't affect it. Seeing as both our player character and his…
I cannot seem to be able to comment groups of material nodes in the August build of UDK. I have done it before using the normal "C" hotkey. The most current documentation on UDN still says to use the "C" hotkey, but I cannot for the life of me get it to work. Is anyone else having this issue? Am I overlooking a change to…
Hello , I was checking some tuts and I come across the need to edit the Base_max.mi in the mental ray include fulder and opened the base_max file enabling the gui "gui_mib_cie_d" { control "Global" "Global" ( #"hidden" ) } though I cannot find any way to implement it in max 2016 , is there any way to do it ? How do I add…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hi guys, Is it possible to create a deferred material to create a POM decals sheet to get the same result as this on UE5. It allows you to add surface detail and interesting breakup without standing out from the rest of the asset, really useful for things like panel lines and indents. Like the screenshot. Thanks!
ya all my images are on the same harddrive as max, but I dont even get to the point where I can select a texture. I click on the box that brings up the browser and the computer thinks for a second and then freezes without even opening the file browser. I tried dragging a material from a folder into a diffuse and spec slot…