First off I have no industry experience etc so take what I have to say with a pinch of salt or take it how you like. Web: The first thing are the frames. I see you've gone for purely simple lay out but right now the frames are just killing me. I hate scrolling horizontally, especially to see art. You're trying to sell your…
Looks pretty cool :) The topology looks nice. Is there a target polycount your going for? I think you should go in and add loops to areas like the elbows, wrists, shoulders and the knees. These are the areas which are going to act as pivot points for the bones and are the areas which will undergo the greatest deformation…
Hey everyone, I'm looking for animators for a Short film. Its currently under production. Any kind of experience works, just looking for a passionate individual. In return I can further recommend you for jobs. Kindly mail at bfangwolf@gmail.com Thanks
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
Looking hot man. The bolt and sights are hard! Only part that doesn't do it for me is the barrel threading. I'm all for exaggeration for a good rip, but it Looks too rounded and terminates somewhat abruptly. I think something like this would work well: For the low: It's obvious you're going for really clean/tight rips,…
Title pretty much says everything. I'm looking for actual game assets that I could study in order to gain a better idea of what kinda topology I should be doing in my own personal work. I'm not sure where to look. If I were to go on sketchfab or similar I wouldn't know if they're good examples or not. I was looking at…
hey man! I love these little guys. take a good look at the eyes on the concept they are way smaller then your sculpt. Smaller eyes usuually give that more ferocious look. for the mouth its never to early to start adding some teeth it's going to be way easier to build the mouth around as teeth give it it's structure. for…
Hi there! I'm looking for an anime / manga styled artist to commission. I'm seeking only high quality art similar to style in the examples below: https://www.pinterest.com/pin/521362094358471973/ https://www.pinterest.com/pin/521362094371292940/ (Disclaimer: I don't own the artwork examples above, I'm just using them as…
I'm still pretty new to substance. I get everything painted and looking the way I want in painter, but when I bake them out and import them into an external program (I tried marmoset toolbag 3 and redshift for c4d) I end up needing to heavily tweak the textures in those programs to get them looking right again. So one…
I thought id post my latest character models here, im looking for feedback on how i can improve, i sculpt everything from a sphere in Zbrush using dynamesh then Zremesh everything afterwards and project the detail if need be. Im always looking for ways to improve i just cant notice the my flaws after staring at the same…