While i think it's kinda cool that you've gone for a more realistic take on the character, and looked at some Inuit women as reference, i think you've pushed too far and lost the essence of the character herself. You've made her head about 50% bigger than it should be, she looks like some sort of goblin as a result. Her…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
I'm a 3D, hard-surface, modeler that knows Maya and Blender. I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality. I'm very versatile and willing to…
j_bradford: yeah I'm inclined to wait and see what happens with the new cintiq tech trickling down into the laptop market in the near future. I'm mostly using Zbrush anyway, and it would probably run pretty good on a tablet pc, being less dependent on a graphics card for 3d acceleration. EQ: my current desktop system at…
Hi everybody, everything I made over the past year or so fantasy/medieval so I wanted to pick up an older project, more on the realistic side and finally finish it. I'm kinda at a dead end now, I'm not 100% happy with the look but at the same time don't really know how to continue from here. I really want to push the whole…
So I did the corrections and thank god for Blender’s multires system. I didn’t even have to go to Zbrush to slightly inflate the pectoralis area and the shoulders. As I’m struggling for the hard surface elements (the sort of visor that she has in the film), I decided to give myself some slack and go with P5201 hair style.…
I'd reccomend possing the chicken with it's knees bent, like in the inspiration design, it's not really like a real chicken has it's legs, but it's more attractive then the legs just being straight, or maybe look at photos of a featherless chicken, and copy the form of the legs from that. Being able to recognize some real…
Hello everyone! My name is Mikhail Stroganov. I am from Russia, but due to the geopolitical situation I live in Vietnam. I understand that we have a difference in time zones, but for the sake of an interesting project I am ready to adapt and work at any time) I am not a professional but an experienced junior 3D environment…
You have started to reach an acceptable level of bevels... if you were examining the weapon up close all the time. But you can double the bevel widths and it'd look better. Some of the areas you could easily go 3x or 4x. http://wiki.polycount.com/wiki/Normal_Map_Modeling Right now, it's close to a Realistic level of bevel.…
This is a hard questions to answer. Different studios have different pipelines and tools. For example, are you doing the character from complete scratch? are you using marvelous designer? head scans? All of these weigh in heavily and can drastically affect timeframes. I just finished up a human male character that I got 10…