everything I made over the past year or so fantasy/medieval so I wanted to pick up an older project, more on the realistic side and finally finish it.
I'm kinda at a dead end now, I'm not 100% happy with the look but at the same time don't really know how to continue from here. I really want to push the whole thing towards realism but I feel like theres just something missing. I just can't really put my finger on it. Or is it maybe because it's not in a realistic environment?
I would really appreciate some feedback and opinions on that. Realism is hard and usually I settle with "good enough" at some point after working for X amount of hours on something. But I really don't want to do that this time since I want this to be as polished as possible as a portfolio piece.