Introduction In response to this thread: [url="https://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
I posted this on GA.org, but I'll share with ya'll. The best protection from loosing your work is iteration saving. OFTEN. Although you can't protect yourself from spontaneous disk failure. That being said here is a tutorial on recovering Maya Ascii AND Maya Binary files. It is really easy to do, but will be tedious. This…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
I sifted through the youtube comments, and lol... you actually asked. I haven't been able to figure out if you've been trolling us this entire time Nikhi but I think this actually gives it away that you need to step outside and touch some grass. How you haven't gotten banned is beyond me. You're frequently taking over and…
Environment Modeling FAQ & Resources MEGATHREAD I've been collecting some of the links and stuff people have been posting recently for all those aspiring environment artist junkies out there: Polycount Environment Wiki: (most of this information and some new stuff.) http://wiki.polycount.net/CategoryEnvironment Peris: fast…
Hi Everyone, I am working on a Sci Fi environment with with one hero object with multiple smaller assets to enhance storyline of a hidden powerful tool and the space taken over by a vigilante group. Currently a high poly model but working my way towards reducing that and moving on the next steps. I would love to hear your…
This is my prop submission for the Bi-Monthly Environment Challenge: https://polycount.com/discussion/231681/the-bi-monthly-environment-art-challenge-november-december-81 Concept by Victor Maillet https://www.artstation.com/artwork/2qaA6Y Blockout in Zbrush and further modeling in Blender (this is first iteration of the…
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
I need a step-by-step process to create an unlit black border around the model edge in Marmoset toolbag 4. There are few explanations available on the internet but I m too new to understand. Pls help guys :)
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…