This is an issue that has plagued me ever since I first started modelling, and after seeing it rear its ugly head again, I've decided to finally tackle it seriously and hopefully put this issue to rest once and for all. A long time ago I thought Substance Painter was just bad at baking high/low normals and would manually…
Hey! Apologies for not getting back to you both more quickly, but I'm glad you've been able to get affirmation from the artist. Generally speaking, the primary goal of these challenges isn't to create a portfolio piece. Obviously, it's a positive experience to be able to display what you've done here, I totally understand…
Hi! We at Tarsier studios is looking for a Technical Director We are currently working on the titles Little Nightmares and Statik (VR). We also have a unannounced project on the way. here is the trailers for both games. Little Nightmares - https://www.youtube.com/watch?v=y27KjX_FRk4 Statik -…
So I've seen a lot of posts regarding physically based rendering around lately, and one of the things I commonly see discussed is "metalness" and how to use it appropriately. Firstly I'd like to preface this post with my own personal opinion. I do not like the metallic workflow, I believe that there are too many semantics…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
Emissive Mapping to express that the character has some high energy in him,This technique that adds a glow effect to specific parts of a texture. This is particularly useful for creating elements that appear to emit light, such as glowing eyes and cracks in the body. For example, in our character Fiddler, emissive maps…
The project is nearing its end. I finally found the time to apply some more feedback and proceeded to refine my renders. I plan to add hands and pose them with the weapon to fully catch that "FPS" feel.
Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
There's so much grime going on in the texture that with this harsh light it's hard to see the shapes properly. A different render with an added soft ambient light and more neutral texture or none would be ideal. In any case I made a stinky overpaint to explain some points. I hope it helps! My advice is to practice neutral…