Is it possible to take the mesh on the right and transfer it to the mesh on the left as a shape key? Whenever I try to do so with this method below it fails. Giving me the error "skipping the mesh, vertex count differs" https://www.youtube.com/watch?v=B7PNbMASU9o&t=28s&ab_channel=HarqoGames
I know, common problem, but I've been trying to solve it for hours. I can even cover up the seam with something, but there's a massive lighting difference on the two sides that is even more evident if you wave an omni around. I'm using Max's render to texture to bake everything. The right side of the model share a good…
So the best way to get material references is to take photo's yourself! The problem is how do you get true RGB value of the material reference to ensure it is not contaminated? I don't have a good camera or color reference chart, nor do I want to spend the money for this simple task. What do you think is a good way to take…
www.cncreborn.com is looking for somebody that would be able to make the intro cutscene of Reborn. All the models are ready for your work. Don't hesitate, it may be a good example for your portfolio and a good stuff for us too Renardin6@hotmail.com Examples of what kind of cutscene it will be : Other examples :…
I'm getting weird dark artifacts after I use nudge brush on my model. Anyone have seen this before? Here's before and after pic. Smoothing doesn't get rid of the dark artifact and it remains after sculpting on top as well. http://imgur.com/9L1h4qA http://imgur.com/WP2gd2g If I smooth my model a bit more after nudging, it'd…
So I am messing around with adding custom events to my animations that I bring in from Max. I cant add event keys in unity directly to the animations fbx since they are read only, I can get around this by making a copy of the animation file and removing it from the fbx. That is fine until I need to tweak that animation and…
Latest Unity tutorial. This will help you setup and save custom control setups in your PC/Mac and iOS/Android projects.Ive included the entire Unity project folder ZIP, as a link in the Youtube video description. [ame=" https://www.youtube.com/watch?v=V9zmAn0pGAI"]http://www.youtube.com/watch?v=V9zmAn0pGAI[/ame]
First thing I noticed is the size of the hands, they should be much bigger on your sculpt. Look at how thin the wrists are compared to the hand itself in the concept. Definitely push the contrast there! You also might want to do a neutral pose closer to the concept, with a little more hunch in the back. That will sell his…