Hello, I created a procedural tileable texture with Substance Designer in concept of derelict space ship walls of Alien movie which is created by H.R. Giger. I baked the height map into the tunnel geometry and added all pbr materials onto. Hope you like it. https://www.artstation.com/artwork/GR211
Separating the thing into smaller pieces sounds like some really good advice, so I'm not overwhelmed by its complexity and can concentrate on smaller parts first. Thanks for all the answers. Will try it on the weekend!
Dining Hall Portfolio Piece, original design, I worked with a few thematic images to get the overall vibe, combined with images of castle dining halls. I sought out to capture a Gothic/horror dining hall with lots of atmosphere and to take on new challenges like lighting in unreal 4 and sticking to the thematic ideas for…
Trying to get some creative freedom in moving and reshaping roads to get a small city layout going. However, since I don't have a base design for the city, things may need to be changed a lot. If you've ever used Hammer, the Alt+RMouse command allows you to select an already textured face, and then Alt+RMouse any other…