Looks great! I agree with Brandoom and everyone else. There is a bit of a disconnect in how warn some objects are compared to others. The main siding of the building looks very beat down, but the sign looks brand new. Some of the barrels and crates look pretty new as well. The nighttime lighting needs a little work. At…
So, i figured i'd have a go at something i've not really done yet properly and that's a normal realistic interior rather than anything overly sci-fi. So with that in mind, this is the project i've chosen. Tony Stark's Malibu home (garage only): Latest update: It's very early stages so far, only 2 nights spent work on it.…
My ZBrush scene seems to be stuck as a silhouette (see picture) I've tried messing around with the lighting but that only seems to bleach out parts of the model. The lack of definition is making sculpting pretty tricky =P Any help appreciated!
I need my shadows to be darker than they currently are like in this concept thread challenge. http://www.polycount.com/forum/showthread.php?t=120420 I am fixing my lighting but is there a way to get dark shadows like the concept? Thanks.
Hello Everyone, Upon making texture maps for a model Ive stumbled upon an issue regarding post-compositing. I used a simple BLINN shader, and I call it MATERIAL_Turntable, and my renderer is Mental Ray. My goal is to have light pass through the transparent areas of the planes that are NOT covered by the leaves and grass…
Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…
I am getting this weird black blotchy line on the boarders of the mesh that don't have geometry behind it when I add a light. Id like to know how to turn that off so i don't have this any more.Any help would be appreciated.
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Hello, Does anyone have idea how to get the little light sparks as in the concept art? Is it possible to make a texture for it and just "project" the image on my scene? I found reference of what I'm thinking from Stanley Parable game:Attachment not found. Attachment not found.