When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…
So I'm working on my 3d final and I'm running into some unforeseen timing issues with the animation, I'm quite happy with how the animation is playing so i'd like to preserve it as much as possible, but what I'm wondering is, whats the best way to adjust your timing after the near final animation is already in place?
This is a question for all you veteran animators. With your career choice, it clearly takes a lot of time out of your schedule. How do you feel about where your family situation is at right now? Is it better to be an animator for Films or is it better to be an animator for games? Which one allows you more time for your…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
I'm creating a "how to make butterflies for a videogame" tutorial. Butterflies similar to those found in Skyrim or the recent butterflies found in unreal's blueprints demo. My current train of thought: Model/texture/UV Butterfly > Animate > Set to Particle Effect I am very new to animation. I'm usually just "the modeller".…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Junior Character Animator to join their team on a long term contract to work on a cutting edge, genre-defining new title.…
Is there something similar in max like exporting a bip file? I have a animated biped arms, but the weapon is linked to a simple box. The box contains the animation movement. Is there a way I can export that animation? thanks.
Hey all, starting on animation for the first time and need help nailing down my process. I'm aiming for an animation style similar to Another World (somewhat rotoscoped vectors). I made a first pass and have thoughts on what the next iteration would change (mostly reducing the number of verts and fixing the jitter/gaps),…
Hi ! My name is Anton, a head of the Art Outsourcing studio “Skymoons Kyiv” based in Ukraine*. We specialize at creating graphic content for AA/AAA Video games and Animations in different art styles and for different platforms such as PC, Consoles, Mobile, etc. The inhouse team is less than 15 people but all of them are…
Hi, I've been modelling in XSI for a long time now, but I'm just starting to learn animation. I've created a very quick and dirty animation using parent objects and keyable paramaters (I think that's the right term? Its the little green box found to the left of many options.) Anyway, my animation works as expected in XSI…