I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
Just getting my feet wet here. Video game mesh for Marc Dedecker games class at gnomon. Amazing teacher. amazing artist. (www.monkeymuscle.blogspot.com). Still a little green but first is the worst right? need to work on the spec maps a little more. but its getting there. dont know how you get away with these low poly…
A general question about workflow. When you pose a character in a complicated pose, for example from standing in the T-pose to a sitting position, is it advised to texture the character before you pose or after? Cheers! :D
I saw a old post from 2010 that revealing this in this page http://halfblog.net/2010/02/24/3ds-max-vs-blender-revealing-results-of-a-cg-software-user-survey/ maybe in the last years something changed? Do you know a site that make this kind of official worldwide statics? what you think? thanks
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
What is Time Lost? In the distant future, Earth has become nothing more than a milestone in the galaxy. With the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. In a desperate time, they look to their technology to save…
If you're getting technical advice, the persons portfolio isn't going tell you much so you probably need to pay attention to past and future technical advice they give, evaluate it on how well it helped you or others. Also people only work on portfolios when they are looking for work. People who are employed are often…
[violins] The last time I posted a thread about being annoyed Mop + the PC groupies raked me across the coals for it.[/violins] [ QUOTE ] And next time, read before you post. It saves a lot of hassle. Like me having to "clarify" myself here to protect against your mindless argumentative state of being. [/ QUOTE ] You…
I guess I didn't actually make a post just for this model. She has been done a little over a month now. She was fun to visit again. VIDEO [ame=" https://www.youtube.com/watch?v=mpcaMo05YrY"]https://www.youtube.com/watch?v=mpcaMo05YrY[/ame]
Hello! My name is Martin Jimenez, I'm new to this website and want to show what I'm currently working on. It's the L96 sniper rifle, I think it's probably going to be a game asset. Right now I'm blocking out the shape of it, what do you guys think?