Hi there, went through the same question recently. I looked into apps claiming they help at organizing your pictures in albums (regardless of the HD location) ; also tried image viewers with tag/flag/metadata support. However at the end of the day it was all far from satisfactory ... so I just ended up making a handful of…
Thanks for posting, the highpolys are nice and simple. I almost think the highpolys could have been skipped for this and you could have done all of that information using Photoshop and CrazyBump/nVidia. Save some beveled edges, its primarily nuts & bolts and some 2pixel edges here and there. (This is something I would also…
Hey everyone! I have here something of a small Sekiro fan art project that I could use some feedback for. I modeled Sekiros Arm from the game and I’m working on building a small scene to go with it, but I’m having trouble with my composition and lighting designs. I had originally made this in 2019 for an art contest hosted…
Hey guys. Figured it was time to pimp my stuff I've been working on. This is my very first level in UDK, for a university project. We were given about 8 weeks to propose our own project and complete it. If we don't complete what we originally said we would, our grades suffer. As you can image, its easy to think big in the…
Two important considerations to think about with an asset like this: 1. It's best to align UVs vertically or horizontally, instead of diagonally. This avoids jagged/blurry artifacts from antialiasing, and improves downsampling for LODs and MIPs. 2. For hardsurface assets, you'll get better results by not using baked normal…
Agree, the large tube is pulling my attention from the other surfaces. It would help to spend a bit more time on the bend at the right end of the large tube. Right now it doesn't read like a tube bent at a right angle. The rest of the wall looks really good, though I would expect some bloom on the bottom middle flat…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…
Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…
So I was running into a problem where I was getting a "ghost" seam on my in game mesh that for the life of me seemed to be stubborn about going away. No mirrored UVs, no UVs overlapping, no discoloration in my Normal Map via gradients or other abnormals, etc. I ran through everything I could think of and still had no luck.…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…