I've been working a ton over the past few years on PREY and haven't really had the time to add anything new to my Portfolio. Over the past few weeks, I've started planning for a new project, anticipating that I will soon have more free time to devote to personal work. I've decided to make a victorian-style interior but…
Hi there guys! I've been researching on ways to model armor for characters in games. The biggest issue I've been running into is that I haven't found any consistency. I would like to ask you for your wisdom since I am pretty new at this. Some people tell me it is easier to import a naked obj (assuming it was already…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…
Final version - I'm submitting it as a PDF in just a moment, but here it is to read if you don't want to download a PDF Silver streamed out of his body like a current and wrapped itself in Lamb’s hand, her arrow disappearing into the light above his heart. He had embraced his life with fullness, and accepted his death with…
Thanks @Neox ! But what I meant to ask is is there a parametric node where I could pick the colors without using texture? So the only texture I would use is the mask? [BTW I just went through all the images about Airborn on Artstation on the other day. Lovely stuff! Hope I could play with the real game someday! :) ]
^ yes someone actually asked almost the same question check this out http://www.polycount.com/forum/showpost.php?p=2002691&postcount=9 conclusion you dont need to unwrap your hipoly mesh at all. :) ( except you want use it for sculpting itself :) or to help masking the hipoly mesh )
sorry to bump this thread but this is basically what I wanted to ask. Is there not a button to copy the mask to all maps like the last version did? Where I could hold ctrl and click? rather than using the drop down menu. I'm glad it still exists but I liked that button :(
The forms are quite 'blobby' at the moment and could probably use some refining. Also, I would recommend making the mask and head separate subtools, rather than one subtool by itself - firstly, its tricky to judge the proportions of the head alone if the mask is part of the same subtool and secondly you'll have a much more…
Does anyone know of an existing plugin/generator that will take a custom flow map, and use that flow map to generate and guide procedural markings/strokes so that they follow a direction in general? And would that above description need more explanation? For example, let's say I want to procedurally create noise-brush…
i need a gradient tool that will let me pick points on a grid and assign colors to it, then do gradient blends between then on the x and y. sort of like the gradient layer tool in PS, but on steroids... i considered trying to use that and set up layer masks for each row, and wow... decided to ask if there is something out…