I noticed in painter that when selecting the dota shader template, the shader it loads is the outdated one. Is there any reason to switch or any draw backs on switching an existing project to the i assume non out dated shader in the shelf?
Hi! I will model the high poly part by part. Here's how I'll break the body into different meshes(shown with different colors) in order to avoid an unnecessarily complicated subD cage. Also, the buttons etc. will be separate meshes where possible: I'll have more time tomorrow, must sleep now.
I just picked up this game the other night. Pretty good work! Some of the voices seem a little odd, at least based upon the appearances of the characters, but still cool. The artwork & aesthetic is top-notch. I'm finding it a little difficult, even on "experienced" mode. Good work Epic guys!