The texture is a first pass with no detail, also there is no HP and the poly limit was 20K so i upped with turbo smooth and tweaks. I quite like it but I hope its obviously got a tonne wrong or to be improved but the worst work ever? Also go ahead and criticise.
Mother Dragon concepting ideas. I've got a basic idea of what I want her face to look like and how to go about texturing her her scale textures would have different zones like a reptile's generally do. *her chest and belly would be harder more armored scales *her head should be softer with coarse viper-like scales over her…
Hey guys.. Im starting on another at home model for when I'm not at work... This time, it's a little critter from Creaturebox, Regina: really low blockout phase and a bit of sculpty time on her:
Hi! Used last weekend modeling in Silo, had to do other stuff lately (still busy looking work here in Finland...) - These were a kind of practice, i only used quads (to make sure these could be used in Zbrush), no triangles or n-gons - polycount for trex is 3000 quads and about 3050 quads for bat. -I didn't use any bg…
for my module at uni I am required to make a transformer so I have decided to make Metal Gear Rex. this is my current progress some sketches to try and get a feel for the machine this is the quality I wish to get my Rex any critique or advice on techniques or process would be great as I have never modelled vehicles before…