About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
Hey guys! First post here, hoping to get a lot of critique and guidance from all the awesome folk here in Polycount. I did this sculpt along the Intro to ZBrush tutorial series on Pluralsight, getting my feet wet in ZBrush. I absolutely love the software and would use the hell out of it, but it would be helpful if I can…
Hi guys, Just wanted to post a project I'm working on with a friend of mine called Project Aftershock which is multiplayer co op racing game. Still in its early stages as we have yet to include gameplay elements to it. However we posted some screenshots here at Flickr: And a roundabout video tour of the first track work in…
What are you trying to do exactly? If you select faces and hit unwrap it will unwrap just those faces. The faces you select in the 3d viewport are the UVs that will appear in the UV editor (if you have UVs that exist for those faces). If you select all of the faces for the object (hit 'a') you can see all the UVs you've…
this is question thread but will update with my findings as I go problem is that i try to make sure that dark skin type faces remain legible. with unreals default tone mapping if you are any darker than light-skinned it becomes difficult to read faces. the low values just seem too dark. In Maya if i set tone mapper to Log…
Hey everyone, so for classes I had to choose an unfinished project to tackle for this quarter. I had only messed with Zbrush once and made some beginner looking wips, so I decided to grab one of them and develop it. I thought for my first model I'd try to recreate something, but give it my own spin. So let me stop talking…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
It's been a long time since I have modeled anything. So, the idea is to test my patience for details because that's where I am weakest when it comes to modeling, every time I am modeling, I just want to finish up and see the result and I believe that plus lack of some techniques was causing me to have bad models/renders. I…
I hope this isn't a faux-pas to make a thread here with such elementary questions, I'm new to polycount and frankly I don't even understand what most of the thread titles in this subforum mean. I'm trying to teach myself low poly 3D modeling for fun and have been learning 3Ds Max for a few days via youtube. My main…
JustinPunio: Thanks! All of my texture sheets equal three 2048 maps: 1 2048 diffuse 1 2048 Normal 1 1024 Specular 1 1024 Spec Power 1 1024 Transmission (Faked SS in UDK) 1 1024 Opacity Mask I textured my model in Zbrush with the Spotlight program. I basically mixed and matched a bunch of textures from CGtextures. Also, the…