this game is just driving me insane !!! 1- the game is very long 2- Characters are so attractive as design , and there animation is smooth 3- all the music tracks never gets old 4- an amazing story 5- a lot of characters , not like most of the games where you see a lot of duplicated stuff 6- backgrounds are pre-rendered…
Heres my first serious attempt at sculpting jeans. I constantly checked back between references and tried to get a nice transition between folds as they moved up the legs. I did not make the human base mesh, please don't crit that. CC? Some paint-overs would be nice <3
Hey Anthony Love the way this is coming along. I has one suggestion. This is a cryochamber, but the glowing yellow hot hexy-glass does not say "cryo" to me. Consider doing some hue/sat changes on your textures to make the yellow a cool blue? Of course, this blue would look awful with your current green color scheme, so…
Sorry it's taken a while for me to get back to this, but I made a quick example. The reflections in those night photos are extremely easy to replicate as long as you have a modern reflectivity BRDF like Blinn-Phong or GGX. Phong might not work very well. You certainly don't need to use an anisotropic shader. Energy…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
Hello Guys I attempted to make a Realistic scene Inspired by the work of koooolalala in Unreal 4. I was curious to see what can I do with Unity 5 and his new GI.
Ok, an actually fairly easy one: "Yeah, OK, I have an idea. We draw straws and the loser runs across the lot with a ham sandwich." This will be gone before I blink, I think.
I've been trying to get props into cry 3.5.3 but the cgfs don't show up in engine. The cgf seems be be exporting from max fine and are in the right directory. I've gotten the dll from their website, downloaded the editor again, and manually put the tools plugins into the right folders. Any ideas?…
Hey guys, I have been putting this off for far too long. Need the practice, so here goes nothing. Designed a polearm, wanted a hand-painted, painterly style for the texture. Any feedback would be awesome. Diffuse only: