Sci Fi Corridor in UE4 made with Maya and Substance Painter. Comments and Crits are welcome :-) Artstation Link: https://www.artstation.com/artist/dustomatic Thanks, Dustin Tinkler
Here is some work I've done for Yoruichi, a character from the anime Bleach. Check out my artstation to view more: https://www.artstation.com/artwork/QJYeL
Hi everyone! I'd like to share my latest personal work with you. Modeling: ZBrush and MayaPolypaint: ZBrushRender: Cinema 4D Artstation: https://www.artstation.com/artwork/nBbRr
Real time character Working on this project in my sparre time, based on the concept of Marko Djurdjevic Rendered with marmoset 3 artstation: https://www.artstation.com/artist/nicolaspolyte High poly
Been working on an environment made in UE4 with dynamic lighting. More images and video on my artstation. Check it out! https://www.artstation.com/artwork/1Pr48
Hi, this is my last environment. Finally had the time to concentrate on and finish it. Every suggestion is appreciated. Done in UE4. See more on my Artstation page here
Hard-surface practice, shading and lighting with mental ray. Hope you like it! You can see high quality images in my artstation: https://www.artstation.com/artwork/RgoOe
Hey Guys, I´ve created the Spas 12 fully functional for H3VR on Steam and I just wanted to share it with you :) Watch the Spas12 in Marmoset: iammalte.com Artstation