First of all, sorry for my shitty English, if you guys don't understand a certain sentence just quote that sentence and tell me that you didn't understand what I'm trying to say and I'll do my best in order to phrase it better. Hello Polycount, I'm posting it here because I didn't found any other sub-forum that suits it…
I'm not a user interface designer, but did once have an interest in going that route and did research into it, so I'll give my 2c. On the programming side: You'll probably want to start out by learning how to create animated HTML5 webpages, as it's become somewhat common to use web languages for games user interfaces these…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Metal is actually pretty easy to do with PBR. Since metals generally reflect almost 100% of light that hits them, you simply need to make your specular color the final color of reflections you'd like to see. For example, you'd want a light pinkish color for clean copper, or a bright desaturated yellow for most types of…
good to see you are trying something like this, it isn't easy to get muscles to look right and requires a lot of practice/research and again practice. try not to focus on all those individual muscles just yet but try to get the overall blocks of form to read right. i did a quick overpaint for you, hope it helps
Mate your work is dope really nice fluid shot with audio no less, impressive and that F2012 looks particularly gorgeous, well just about anything coming out of the Maranello Scuderia practically is. I only live an hour away from Albert Park so your attention to detail is spot on pretty much captured pit straight too a 'T'…
nice read definitely yes on shaderFX I found the best way to get in to it was to just practice and practice, after a while I got a feel for what operations were needed. I can't do the crazy, math orientated tech artist stuff but I like to think I can hold my own with it.
Latest update ==== Hey :) It's been a while since the last time I did something just for myself, for fun and practice, so here we go. I'm not sure how much time I spent on this one but it's been definitely a while since I started it :) My personal goal : - Create a deadly sexy female fantasy character. - Practice modeling…
some samples this is actually for my indie game but heck why not ^^ ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and…
I haven't posted much on the forum, so hello all who visit! I've been practicing painted textures on my own for a bit now, and I thought I could finally post and get some feedback! Currently working on a kinda shitty designed shield, but I wanted to show off my textures more. (ignore the sides, the wood is what I've been…