Thank you both for the thoughtful feedback @Fabi_G @Peyd3d, I really appreciate the time you took to write this. =) You’re absolutely right about refining the blockout and clarifying function and purpose. I’ve spent the last couple of days tightening up the interior shapes and making sure each space has a clearer role…
For the sword: The handle is way too small even for a fantasy weapon. Even one-handed weapons should have handles that can fit both hands on it. Exceptions to that rule usually go to daggers, knives, and rapier-type weapons. (That's more of a personal belief, so disregard it if you want, but it's not a bad idea.) For the…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Hey man, this is interesting. I see you're going for the Outrun clone thing? One of my fav arcade racing games, i'll try to offer some advice. The main thing I saw in your video is that the gameplay is gonna need work. Not sure how you handle the drifting, but I'm fairly certain that the drifting in Outrun is "on-rails"…
I'd be careful with the values on your texture map, although it's hard to gauge since it looks very early in the texture stage. I'm going to take a guess and say that dark a trim is going to be difficult to view as anything other than too dark a muddy black in a game engine. Sure, you'll be able to get it lit enough if you…
I'm studying 3D at university at the moment and have a project to model an interior scene from film or TV. I've decided to do the bridge from Star Trek the Next Generation (Picard era): While researching source images for this, I came upon this handy floor-plan image of the set: So I stuck that on an image plane in Maya…
Finished! Made a tutorial-thing video; https://youtu.be/8RDAGQV0X5w Hello! I'm back after a long break from 3D personal work for another installment of what seems to be becoming my annual 3D project venture! After a lot of frustration with 3D, perhaps partially because I do it as my day job now, I've finally found a…
We un-stuck many of your favorite long-time Sticky threads, to unclutter the forum and hopefully improve your browsing experience. * A Practical Guide On Normal Mapping For Games * Article: Game Art Art * Become more efficient: Free or nearly free app's & websites to help us do our jobs... * Blender Mega Thread * FAQ: How…
Hey everyone, So I wrote a small but nifty tool for pathfinder players and DMs of which I don't want to reveal too much yet, however I'd like to release it to the public for free soon. For those of you who never heard of pathfinder, it's the second most popular pen and paper RPG there is - think dungeons and dragons. The…