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3D Hard Surface Modelling Star Trek Bridge

FunkyChunky
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FunkyChunky polycounter lvl 2
I'm studying 3D at university at the moment and have a project to model an interior scene from film or TV. I've decided to do the bridge from Star Trek the Next Generation (Picard era):

41403-enterprise_restore.jpg

While researching source images for this, I came upon this handy floor-plan image of the set:

images?q=tbn:ANd9GcTKSRkNNNsEDQ9Or4DDPIwzQoEPjAIyiCm3rFuFhtTGbKxeNJySAw

So I stuck that on an image plane in Maya and made a start. Any advice thoughts/advice welcome!
:)

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