Always exited when I see updates :) So cool to see the creatures moving. Digging the update you did on the Heroes and the scenery is looking lush as well. Keep it up! :+1:
Hi all, There'll be a workshop coming up in Taiwan on July 1st-9th. We're proud to invite grand master concept artists Scott Robertson, Neville Page, and Sparth also animation style artists Yoriko Ito and Faye Hsu to give lectures. If you're somewhere in Asia, this is the chance you shouldn't miss to meet the grand…
Reach Studios is Looking for Artists and Programmers Hi everyone, it's Adrian from Reach Studios here and we're looking for a number of talented people to come and work on our unannounced RPG project for next-generation systems. Reach Studios is a fresh studio based in Sydney, Australia with talented, industry-experienced…
2018 Spring Registration is now open for CGMA. The leading online
provider of mentored arts education is back with new courses and a brand new
Storytelling Electives track for artists looking to further develop and pitch
their IP’s/ideas. See below for the new courses for Spring. For professionals
looking to get help…
This is a concept for a creature that I've been working on and this is still very wip. Any Critique is welcome. Long ago and far away: two hunters poached a once lush land of forests and lakes. Hidden behind their masks, the hunters trapped and killed all the creatures within reach in the name of money for their purses and…
So I have been having the hardest time trying to figure out what I'm going to do with this Thresh Concept to make the design my own. After a couple days of google searching and reading his bio over and over I think I came up with something that I like. The basis behind my concept is, Thresh loves to steal souls in his…
In a lot of places the thoughts of box-modeling complex organic forms(human/creature anatomy) is antiquated. It was revolutionary 20-odd years ago as it replaced an even more tedious and unnatural method of stitching nurb surfaces together. Then Zbrush revolutionised that again(Mudbox was developed in-house at Weta not…
I think its cute that people don't realise Rick was joking. [ QUOTE ] That game was called Trespasser [/ QUOTE ]Ah yes, a truly innovative one - perhaps the only game where you could beat yourself to death with a baseball bat. Accidentally. Not to mention an accurate simulation of a person so clumsy that you actually had…
Just thought I'd follow up on here since a similar issue happened to me (again). Assuming folks aren't using the projection wrong (have models visible and geometry turned on to projection settings)... It's almost always a scale issue. I was using Character Creator recently which has a terrible scale for zbrush sculpting…