shift is for the whole window to move to next monitor in 1 movement~ Win+Left/right does this silly half-monitor thingy (shrinks the current window to half-size, and then pushes it to the side of the monitor, you gotta press it again for it to change shape to a regular non-maximized window, and then push it again to make…
yesterday was the final deadline for a competition at franklintempleton.de submitting a design for their chocolate christmas calender 2008 (10.000 copies will be made of the final one). The winner of the competion will be announced within 14 days. I and a friend made this family house design entry within 1.5 weeks for fun.…
Hey to all, As the title says, certain sites of the 'Art' sale kind have been doing the round on certain people by stealing their work and selling it, just wanted to warn you peeps incase you or anyone you know, that might in Graphic Poster aspect of things. Here is the person who found out his work is being sold:…
@TorQue[MoD] Well, after some more digging around I came across something that I haven't seen before(in the many, many threads and vid tuts I've read/watched on lightmaps) It turns out you're not crazy after all. :) This explanation from Epic pretty much wraps up this mystery. It's pretty shit but at least you can move on…
I'm working on a bad-ass version of red riding hood. I just modeled it and would like to get some feedback on it before I retopo the model and start texturing. With the hood: Without the hood:http: Blunderbuss: Scimitar: Some things I particularly want to get some feedback are: -How should I go about the hair? Should I…
Track side objects like buildings, grandstands, garages... should be separate objects. Collision surfaces like walls should also be separated from driving surfaces. My experience is only in building real racetracks, so if you are planning some fantasy mountain course or something then you can probably split things up and…
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
@Borgleader: Thank you! The glow is not final yet, just testing around. :) @Arizia: Thank you! But I'am a beginner myself so you should have no problems getting to my..."standard"^^ @e-freak: Thanks a lot! @mariomanzanares: Thank you. I just use one color on my textures atm just in case so I can switch them easily if I…
Hmm... by looking at your artstation site and the 2D works you posted there I think you can crank it up a notch with the textures. To me the textures are too plain, lacking the life that you definitely are able to bestow into your 2D work. I have not tried to do stylized textures with PBR, so I can't give you much help,…
Nice work man. About your gradient stuff, I thought I'd share something I just did as I thought your process for the outcome was a little long so here is a quickie, hope It helps. 0. You got your Model loaded up in Max, maya, this probably works with your application of choice you just have to know your app. 1. Make a…