Hello friends, We would like to share our latest 3D Interior Design project: * Project Name: Sweden Apartment Interior Design * Tools: 3Ds Max + Vray + Adobe Photoshop * Project Link and download file: https://www.behance.net/gallery/61713591/Sweden-Apartment-Scandinavian-Interior-Design - Contact: deerdesign.vn@gmail.com…
Hey guys, This was our teams entry for the SFAM competition. We did the Alien room from the latest Indiana Jones film. and finally a video presentation and break down of it all. http://vimeo.com/3861703?pg=transcoded_embed&sec=3861703
hey everyone. My old class mates and I have a challenge to make a character and small environment around the character with a total of 2000 tris. 512 x 512 texture for character and environment ( 2 in total ). Feels like i havent done much 3D in a while and need some help. Heres my concept for the character: Model thus…
Hey I'd really like to find someone who wants to make a kick-ass environment together. I'm open to any suggestions though I prefer it to be mostly hard-surface based. This would be a project that would take some time to complete. Here's my Artstation, you can respond on here or PM me your skype.
Hello Ladies & gentleman, I wanted to share submission environment for the Artstation wild west challenge. Game Art Environment / Level Art. I did all this with 3Ds Max, Zbrush, Substance. And the environment is being done in Unity 2018. Hope you like it. Here's the finished piece and HQ renders:…
This scene is incredible man! Did you build this in a modular fashion by chance any chance you could break down your workflow for something of this size also maybe show some texture flats?
i'm having an issue when using substance, I made this model and make sure It's uv unwarped also using 25 UDIMS on that model when I export it to substance it won't load. is there anyway to fix this problem? here's the UVS The Normal
I blocked out a big map in 3Dsmax, I need to get it to UDK but exporting the whole thing at once leaves me with billions of little pieces with poorly located pivots. Apparently there are some plugins that can preserve the location of each piece a bit better but the links I found to them were either broken or flagged by my…
Not sure, but on the first one (the alien) the issue seemed to be, that there are no textures applied. If I choose the tiff textures instead of the pre-setup tx files it looks more correct (maya will automatically convert the files back to tx but this time it seems to be ok). Brightness seems to low too, so I needed to…