Hello there! I am a freelance Concept Artist with over 5 years of work experience working on multiple triple AAA projects at Rockstar, Bulkhead and Sony. My main portfolio is here: https://www.artstation.com/haybieyau Please don't hesitate to contact me at haybieyau@gmail.com with any questions, I am looking forward to…
Hello there! I am a freelance Concept Artist with over 4 years of work experience working on multiple triple AAA projects at Rockstar, Bulkhead and Sony. My main portfolio is here: https://www.artstation.com/haybieyau Please don't hesitate to contact me at haybieyau@gmail.com with any questions, I am looking forward to…
I would really appreciate some links as to where I can get a tutorial on creating 'AAA' game style terrains in world machine. I am getting better and better at using the tools that were included in the game engine that I use - I just want to learn world machine in order to save myself time going forward. All help…
Just passing on the message for any who might like to come have a beer with us tomorrow. [ QUOTE ] G'day all. Here are some preliminary details of the industry discussion panel we'll be having as part of tomorrow night's meeting. I'm providing these so that you can start thinking about some of the issues a little ahead of…
Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
[FONT="]YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a seasoned and passionate Lead Artist. He/She will create and manage art development on exciting multi-platform next-generation action titles. If you are organized, with excellent communication skills,…
I'm sure you could model each piece at way lower than 500 polys. NM will pick up a lot of the non-silhouette detail. Remember that a player's view of the track will be limited(unless player can crawl on the ground) And a modern AAA tank at 100K wouldn't be that crazy. It's not the polycount but the on-card vertex count…
Maya has a solid native linux version, people tend to forget that. also, xNormal 4 is being developped for Linux/Mac/Windows so it should be available on linux in the near future :) Unity 4.0 works on Linux as well I think. Overall, it may not be fully ready for AAA game production but the future looks promising :)
Dream studio? Sounds kind of dumb in today's age of AAA hate but I'd love to be at ArenaNet. Love the painterly style of the Guild Wars games, they really are a work of art, even if the game falls short in some categories. Dream job? Level designer on any competitive FPS. Huge respect to those guys, takes a ton of work.
Most of my career so far has been canned games. first gig was a AAA title disney was working on that was canceled, followed by a canned mmo. I've been working in ios/casual games lately though and I enjoy the shorter dev cycles. There is less pressure when one gets scrapped. Always sucks though. :(