I would really appreciate some links as to where I can get a tutorial on creating 'AAA' game style terrains in world machine. I am getting better and better at using the tools that were included in the game engine that I use - I just want to learn world machine in order to save myself time going forward.
All help appreciated!
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Ther's very rudimentary "modeling" tools which are easy to grasp and the rest is basicly procedural mask editing.
I recommend you also download buzzcore's coloring macro and take a good look at what he's doing there with coloring and outputs.
http://www.polycount.com/forum/showthread.php?t=111551
It says intro but it's like 5 hours long and it gives you all the ins and outs of the software. It's the last item on the lower right of his page. I guess it's not game specific, but most of what he teaches in there can be applied to games. And if nothing else... he's got to be the coolest CG artist on earth. He's my personnal hero :thumbup: