116 Tri's 512x128 Diffuse/Normals/Specular I've got a problem where i try and use the directx metalbump 9 in the viewport, this is what happens: this has never happened before, how do i fix it?
FredH said voting will end January 1st in the submission thread on the gameartisans site. Here's the link: http://www.gameartisans.org/forums/showthread.php?t=18020&page=9
Figured it out. Near clipping is non zero and the prefab was created with a default value of -9 for some reason. Had to change the player prefab z-dimension to 0.
well, in the worst case scenario, the biped rigs in max seem to hold up with no mesh. (example: http://www.polycount.com/forum/showpost.php?p=2166535&postcount=9 )
They are about 5.5 heads high. A generic normal person is somewhere around 8 heads or even 9 for tall people. Maybe the perspective gives the wrong impression.