Is there anyway to have the script remember your previous settings? ie: Before closing the window I have Connect set to 3 Pinch set to 50 Realtime set to on upon reopening Quad Connect all settings are reset:( Perhaps, a box that says "remember settings?" if it's unchecked it'll reset the numbers if the box is closed then…
Looks like the engine scalability settings are set too low. If Unreal thinks your computer might be too slow it will try to automatically lower some settings for you. If you don't care about performance just set everything back to Epic. (the maximum setting)
As above, but 2 sets of UV's on the low res model are a thing though, if you want to render a texture from on one set to another (used to be common practise for removing seams when 3d paint packages were not available).
The face texture set of my character get's dark when I rotate the view. I already restarted Substance Painter. Here a short screen recording showing it: https://imgur.com/a/hwcP9rz
by being able to model things, you'd already set yourself apart from the endless stream of artists running our of school each year. you wouldn't believe the amount of applications we reject, simply because people are too addicted to zbrush.
create a second UV set and set the lightmap UV's to that UV channel through the static mesh viewer. If your lightmap UVs are set to an overlapping UV set you will get a lighting error.
It's been a while since you posted this, but here we go: It could be in the case of you having Photoshop Color Settings set to something different. Look up the standard Settings and set them to that.
Hi, Since GTX 260 is not professional graphics card, which is recomended settings to use it with Maya? By settings i mean in Rivatuner, nvidia control panel or some other software. thanks