I've got this very annoying problem where, despite me setting the maximum influences to 4 or 8 when weight painting, for game performance (it's for VR, if anyone knows if limiting to 4 weights is overkill, please let me know), Maya goes out of its way to exceed that. I have no idea what the point of a limit is if Maya is just going to go above that anyway. I have tried a few scripts to reduce the max number back to what I originally set, but the results are pretty dismal.
I need some way to see what the actual result is going to look like while I'm weight painting, so I can't have Maya doing this. Is there any solution to this?