@KartoonHead: I totally agree,that handle is not working well enough,I came to the same conclusion just after I posted here the last reply,to hold the handle as it is for now you'll have to keep you left hand rotated at 135° counterclockwise (if you start with an hand with the palm facing the bottom) wich seems very…
after being roped into helping out some family and having to mix concrete in a bucket with a broken shovel which was rather tough on my wrist and hand i've been left with some hand pain which feels like its originating from the metacarpal bones, its on the level of bruising I would say so im still doing CG and such but in…
Hey fellow polycounters, Just a quick question. I am about to embark on my first ever hand painted textured model. I am new to hand painted textures and have wanted to try them for ages and would like to ask a question about how to attack the model itself. With stuff from WOW and nearly all hand painted models ive seen the…
@ AkiRa: Thank you very much! The cloth in particular was very challenging :D @ Add3r: Thanks! The lantern was done by hand. After 2-3 failed attempts at the beginning I went back analyzing the shape of those lanterns one more time to get it right. I began with a low res sphere, supported the main edges for the "metal…
Hi I'm currently doing a design/research project at uni which involves creating a small diorama. I'm making a house and a well based on a concept I found and use hand painted textures. I'm going to create the same scene twice but one will be textures made purely from Photoshop, and then I will recreate the scene again but…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
I always model my hands in a relaxed pose. The theory is that you should model all joints at 50 percent from either extent. This of course is not a practice used on all joints, but it certainly helps deformation. Putting your hands in a relaxed pose by default also helps avoid the 'mocap hands' look. That's when you have…
I've realized that you really shouldn't rely on Baking for Hand-painted stuff because this model looked really good compared to the previous hand-painted models that I've made. model
Hi everyone, these are some new assets done for my characters and creatures. Usually it's hard to start from zero an entire character, so I've decided to put these on the Artstation Marketplace and Gumroad. ^^ I hope they will be useful! Artstation Marketplace: https://www.artstation.com/vegelgrady/store…