Hi I'm currently doing a design/research project at uni which involves creating a small diorama. I'm making a house and a well based on a concept I found and use hand painted textures.
I'm going to create the same scene twice but one will be textures made purely from Photoshop, and then I will recreate the scene again but the models will be sculpted in z brush first. I will then hand paint them in Photoshop again but using the sculpting information as a guide, and use a normal map.
I'm going to compare the two scenes and show if there are benefits of sculpting first,and how the style compares.Also too see if you can still keep the hand painted style with a normal map.
This is the concept by Tyler Edlin
Here is my house
and the well
Here are my textures
So just looking for some feedback on the textures, I'm still fairly new to the hand painted style, but I really enjoy making the textures. I was struggling with the thatched roof texture a bit, and couldn't find any hand painted thatched roof textures to look at.
Also do you think the project is a good idea? Not the most exiting project, but I wasn't sure what to do it on, I just wanted to base it around hand painted textures so I could improve.
If anyone has a idea what a cool project would be involving hand painted textures Id like to hear it.
Thankyou.
Replies
If you watch there you have 2 straight lines cutting those stones really breaking the harmony of the texture imo.
You can mostly notice it in the well
For the hay i'd seen better a more bright and desaturated looks, with maybe a bit of variation in terms of direction of strokes:
Hope this helps ^^
Overall not a bad start, though.