Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
I had started building a series of low-poly / flat-shaded game-ready assets and after years of them just sitting there in the asset stores, decided to make my own game out of them. This is a scene from Crown of Kings using Almighty Assets low-poly 3d models and props.…
For my final project, I have been thinking a lot about the style I would like to adapt, as I like both stylized and realistic environments. I finally decided on an evironment inspired by the game No Rest fro the Wicked, which has a very specific painterly look, inspired a lot by the traditional baroque art by artists such…
Art-style: No, you cannot copyright that. Unless you're ripping models directly, the most you will get is an angsty written piece about the game with a bunch of Redditor and Kotakuers complaining. Game-play: Same here, unless you're specifically ripping code through reverse engineers, most you will get stern gamers…
Doom, in high school about a year after it came out I learned you could change the game and make levels, which I did with a buddy of mine, we also did dial in multi-player. We had so much fun making custom maps and playing against each other. It was a pain in the ass there was no one around to ask we just had to figure it…
Completed the 26 hours Course from Kaan Alpar "Unreal Engine 5 C++ Game Development" today, learned quite a few things :p I'll be advancing to the 50 hours "Unreal Engine 5 C++ The Ultimate Game Developer Course" from Stephen Ulibarri next, but I'm still available :) (although of course, part of my time will be dedicated…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hello! My name is Jaime Silva, I’m the Managing Director at ArcForged, where we build gamer communities around compelling characters, stories and experiences. We're currently working on our original IP fighting game called "Origin of Storms" which is a mix between the Marvel vs Capcom series' combo and fast gameplay mixed…
Team name: Driftwood Games This is NOT a registered company. It is just the name of our team within the lecture at the university. Project name: Pontification Brief description: Pontification shall provide a unique and addictive game play within the niche market of side scrolling games. The background story should be…
Hi Guys, My name is Mike-bryan van der Waard and I live in Holland My story may not be as way back as you all but I hope you enjoy reading it still. The early Years: When I was younger, all I could play with was Legos. I wanted to build everything and It had to go according to the booklet. When I got a bit older the…