Take a look at actual swords, even fantasy swords EG LOTR movies stuff keeps a good job of looking like a "real" sword. Which were meant as a tool to cut people in half first, and as an aesthetic consideration second. If it's also a cool fantasy sword then it needs to be that too. But keep how much it looks like it weighs…
Point & click, Drama, Minigames, action, puzzles and dark comedy are the elements of this weird Mesoamerican Fantasy Adventure that is now on Kickstarter: https://www.kickstarter.com/projects/910914306/the-end-is-nahual-if-i-may-say-so
Hey Polycount! It's time that we have more game VFX representation on our boards! To start things off, here's something I've been working on in my free time: http://vimeo.com/27999181 I'm currently working on a realistic military shooter, so I wanted to create something a bit more fantasy-oriented. I wanted it to feel…
Hey guys I'm working on an environment which will be stylized and rendered in unity. The theme is a fantasy portal, its a tori gate engraved into an ancient tree and the environment around the gate is mostly lit by magical bamboos and the lanterns. of course this place is located in a floating pillar like the others in the…
Hello everyone, here is my attempt to remodel one of the characters from Final Fantasy VIII - Quistis Trepe i'm mostly satisfied with what i achived, exept face and hair, but there is always room for improve Rendering made in marmoset toolbag 3
UPDATE: Zbrush High Poly complete. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi everyone, ScribbleMesh here! I am currently in the process of modeling a fantasy blade which I created a concept for a…
I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
I just watched these two trailers and thought I would share: http://www.gametrailers.com/player/43655.html http://www.gametrailers.com/player/43656.html I always love watching Final Fantasy trailers and seeing the video they put in to the games. I haven't played a FF since FF7 on PC, but I do love to see the trailers…