In that case its more dependent on the engine and whoever is going to implement it as to what they'll need to get that job done. There are a lot of what-if's and they're all engine specific, and not all engines are the same... =/
I'm looking into creating some Machinima and have a few questions about what engine I should use. I have access to both the Source engine and the UT3 and UT2k4 engines. I am planning on making a fake gameplay video for a Stratagy RPG using PSP specs. I need an engine that can handle scripted sequences well and i can create…
Hello everyone, I am pretty far with this project already but I thought it might be worth sharing: Feel free to let me know what you think and how you like it. Best, Sebastian
That's not better. The book is titled 'The Unreal Game Engine', then I'm expecting a book about the Unreal Engine in general, likely with a technical orientation as it's the engine and not the tools. If your subject matter is game environment design and uses UDK, then you'd call it something like 'Environment Design in…
This depends on what game engine you are using. Does the game engine have texture streaming? does the game engine have streaming geometry? There are game engines that have both of these things and some have neither - but they'll both change the way you build assets and construct scenes.
PLATFORM ENGINEER As a platform engineer at our studio you will be working on the platform team to extend and maintain core proprietary technologies and interfaces to third party services. The platform team provides core services to other engineering teams including platform agnostic interfaces to native platform-specific…