"You're too lazy to set up the scene and rig the your champion in maya? No problem my friend we have the solution for you! :D " Test pose and render of the lowpoly in zbrush, HA! And the shadow on the floor works great :D If you want to do the same just BPR the model with flatshade material and the light coming from the…
I'm not a fan of the "you sit out this round because you're on a shitty team" aspect of Arena. Badwater is pretty kickass, I'm enjoying that alot. The Heavies update is a sniper's wet dream. All I know is, with each update it's making the Spy class more and more gimped. I just hope the Spy gets some love soon. The Heavy…
Hudson Hawk was a pretty bad Bruce Willis flick involving a retired theif who is forced by the CIA to steal Leonardo davinchi items from the vatican so that this huge corperation can learn the secret to turn lead into gold in order to ruin the worlds economy If this sounds bad I wont mention the vatican spys the corny spy…
Wonder Woman sculpt loosely based on Bruce Timm's Illustration. Made entirely using Zbrush. Polypainted and Rendered in Zbrush with Render composition done in Photoshop. To achieve Rim effect in Zbrush I first did BPR with Polypaint and Matcaps. Then I changed all Sub tools to Fastshader Matcap. I added a new light (Spot)…
Valve released a holiday set this year for L4D, L4D2 and TF2 after the Valentine day cards last year were such a success. I love these things! I just wish they weren't $15 before shipping. I didn't find the L4D related ones as funny, but the TF2 set was hilarious. Personal Favs are the Spy in the presents, the Pyro opening…
Pixologic is starting to show off some features of its next release, R2 of Zbrush4 So far they are talking about Zee- Best Preview Render EVAR!11 I'm sure if you watch Zee-forums they will have more in the coming days/weeks. "The BPR renderer in the next version has been updated to a full 32-bits floating-point HDR…
Hello, I'm really new at using Substance Painter, actually still a beginner in 3D modeling and texturing. I want to ask what is the best way to export your texture maps from Substance Painter so they will look good without a BPR shader. My textures look great in SP or Marmoset, but completely different in old games engine.…
unfortunately I disabled the convert to mesh code now I can't find it :) any way heres the planar (z=0.0) unit point to quad code.... //********************************************************************************************
// where quad is defined as.... // c----d
// | |
// | |
// | |
// b----a inline void…
Issues: what about those of us that have a life? that don't have 6 hours a day to get all those bloody achievements. New map of escorting a mine cart... can we say a spy sneak in and stop the cart then have a couple demo's and snipers kill while they're distracted by the spy? not going to be a fun map, but I may be proven…
It is quite an unusual setting. This is a fictional version of the old MI6 HQ basement where our character Steambolt works night shift creating spy bots. Try to picture your an eccentric professor working for the intelligence services, they couldn't find you a classy office so they left you in the reject room where there's…